FEDERICO
DELL’AQUILA

GAME PROGRAMMER

About Me

Hi! I’m Federico Dell’Aquila, I’ve graduated in Creative Media and Game Technologies at Breda University of Applied Sciences (BUAS) as a Game Programmer and I’m currently looking for a job opportunity.

During my experience I developed skills like problem solving, research, technical analysis and self-learn. I enjoy working in teams, I’m able to provide technical perspectives and identify possible issues to help my team develop the best product possible. I derive a lot of satisfaction in creating solutions that facilitate my teammates’ work.
I’m interest in VR, which brought me to write articles about it on an Italian website for a few years and work on some VR experiences.

Languages
Italian (Native)
English (Highly Proficient)
French (Read and Listening)

Hobbies
Singing/Voice Acting
Exotic Food
Animated Movies/Shorts

Softwares

UE4
3 Years

Unity
3 Year

Visual Studio
4 Years

Rider
1 Year

Perforce
3 Years

JIRA
2 Years

Monday.com
1 Year

Elementor
2 Months

Programming Languages

C++
3 Years

C#
3 Year

Blueprint
3 Years

HTML/JS/CSS
2 Months

University Projects

LAST RESORT \WIP…\

Online Multiplayer – Shooter – AI – Roguelite Progression

Last Resort is a small online co-op shooter in which you and up to 3 others defend humanity’s first hotel on Mars against hostile aliens. Defend & power up generators, upgrade your weapons and gun down hordes of aliens to save the hotel!

29

2021

32 WEEKS

UE4

CONTRIBUTIONS
Artificial Intelligence
Particle Effects
Ballistic Trajectory
Bullet Trail
Enemy Perception

SPACE A-HEAD

Adventure – Non-Euclidean Spaces – VR

Space A-Head is a VR game characterized by a 1 on 1 non-Euclidean seamless movement system that allows it to be played entirely in a 3×3 meters space. The game also features physical hands to allow interesting interactions with the objects and the environment.

12

2021

16 WEEKS

UE4

CONTRIBUTIONS
Concepting, feasibility tests and prototyping
Non-VR Control System
VR Debug Tools
Physical Hands Interactions
Interactable Objects
Seamless Teleportation System

TRASH TURF

Party Game – Local Multiplayer – Physics Based

Trash Turf is a 2-to-4 player physics based party game. Swing your bag into other players to knock them out of the ring, fill up your bag with trash to get a heavier bag, and make smart use of the stage hazards to outsmart your frienemies in this crazy raccoon party game.

9

2019

8 WEEKS

UE4

CONTRIBUTIONS
Concepting, feasibility tests and prototyping
Local Multiplayer Controls & Camera
Gameplay and Movements Physics
User Interface

THE ENGINEER

Climbing game – Puzzle – VR

A virtual reality climbing simulator in a fantasy setting where the player will solve puzzles in order to traverse the flank of a huge mechanical beast, aiming to reach the top.

9

2020

4 WEEKS

UE4

CONTRIBUTIONS
Concepting, feasibility tests and prototyping
Climbing System
Leap System
Player’s Physics
Support for multiple VR HMD

LEVIS UMBRA

Adventure – Stealth Game – Scifi

An experience entirely based on sneaking and stealth dynamics. Armed only with a hacking device, the protagonist will have to open a way deep inside the core of an underground mining factory, taken over by a defective AI.

14

2020

16 WEEKS

UE4

CONTRIBUTIONS
Interactable System
Hacking System
Interactable Tools
Gamepad Controls UI

Personal Projects

BURST

Procoedural Generation – Twin-Stick Shooter – Time Dialation

Dash around through procedurally generated levels while fighting enemies in fast paced combats and reach the top! Use you weapon and shield to defeat all enemies and move to the next level! This was my entry for the Grads In Games 2021: Rising Star Contest.

1

2021

2 WEEKS

UE4

CONTRIBUTIONS
Procedurally Generated Level
C++ Only
Minimap
Slow Motion System
User Interface
Combat System
Movement System

Game Jams

CONFIRM YOUR NEW CULT

Bullet Hell – AI – Unique Drag&Drop Combat

A computer virus made you join Cathulu’s cult against your will! Luckily, you have some pretty amazing hacking skills to fight against it. Use your desktop icons to fight against the virus and defeat this cult!

5

2017

3 DAYS

UNITY

CONTRIBUTIONS
Concepting, feasibility tests and prototyping
Boss Logic
Movement and Dodge
Click&Drag System
Combat System

ROCKET LEAD

Party Game – Local Multiplayer – Button Sequence

Did you believe that hackers were only a group of nerds? Well, you’re wrong! Today it’s your turn to save your country: follow the sequence of buttons and send the threatening rocket back to the enemy in this 1 vs 1 arcade game!

4

2018

3 DAYS

UNITY

Winner of the Rome GGJ 2018

CONTRIBUTIONS
Concepting, feasibility tests and prototyping
Local Multiplayer Controls
Combination Input System